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Old Nov 20, 2006, 07:06 AM // 07:06   #1
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Default Two Green suggestions

Okay, the first is easy: have a green item trader. For example the other day I got a blah green or two. I ended up heroing one and the other is in the limbo that is my storage but that makes me think. Greens have fixed stats. There are a number of greens that you might get in the normal course of things that you aren't that interested in keeping, don't want to spend an hour or three WTSing it, and would be happy quickly offloading for a fair price.


The other one is related to the idea of endgame traders with uniques they offer for a special collector item. Why must it be limited to end game? Why can't we have bosses in an area drop a collector item for that area that you can take to a trader in that area who has the green you want. Now IMO this should be in addition to the drops (maybe the boss drops the item, maybe he drops the weapon). How is this different from normal crafter items? One is that the item is green (which is pretty much the only reason people pay so much for them other than skins/names). Two is that this is a one for one trade and not a five for one trade. Three is it allows a player to have a green item he earned from farming, but allows him a bit of a choice. Four is it'd be useful if there was only one warrior boss in the area, but you want to give the players an option of one of three green weapons or you want an elemental rit weapon to be any element instead of lightning, the player can pick the element he prefers. Five is instead of making it area based, it could become class based as well or instead; this is an extention of four but what's wrong with an option of the same weapon, one that's zealous and the other that's vampiric?
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Old Nov 20, 2006, 12:46 PM // 12:46   #2
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Stay on topic, please. This isn't an auction house dicussion.

-Anarion
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Old Nov 20, 2006, 02:58 PM // 14:58   #3
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Most Green items are unique items yield only by some monsters, with their names on them.

Like Rago Kindlerock's stuff.

Things like equipable item upgrades scrolls, dyes... they are fine with merchants, but not green ones.

You can get a weapon with the same stats as a green with Collectors/Crafters and upgrades.

Greens are 'for show' and a one 'quick' way to get a fixed set of properties for a weapon or offhand item.

No need to make a mercºhant for them. Rather that that, a way to set a shop or something like that should be more than enough.
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Old Nov 20, 2006, 07:22 PM // 19:22   #4
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Quote:
You can get a weapon with the same stats as a green with Collectors/Crafters and upgrades.

Greens are 'for show' and a one 'quick' way to get a fixed set of properties for a weapon or offhand item.
And this would still be the case, but you wouldn't have to worry about spending 20K in order to get the upgrade or two and maybe inscription for the weapons and the greens you get wouldn't always be dependant on what the boss drops.

For example, an ex-guildmate really wanted one shield so he farmed it (which he hates). The boss finally dropped it and it turned out to the str-based and he was a warrior secondary. If they had the green tolkens, he could have ran over to the green collector instead and picked the same shield, but with a tactics req.

Or let's say I'm in proph and the only green staff with the serpent head skin is that fire one... but I'm a monk or a mesmer or an air el even. I would be far happier if I got a choice as to what stat that staff is (since I wanted the skin so badly).

See what I'm trying to get at?
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Old Nov 20, 2006, 08:19 PM // 20:19   #5
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Of course that I see, but that's not the point in green ones.

If you want 'that' green one, you go for 'that' boss. You don't go for the easies boss, to get a token to take the green of the hard one.

If you want a Rago Staff, you kill Rago, not Flint.
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